AI Insights · Timothy · September 2022
Top 5 Boxing Games on Android in Norway: Q3 2022 Performance
In Q3 2022, the top boxing games on Android in Norway saw varied trends in downloads, revenue, and active users. Key insights from Sensor Tower reveal the performance of these popular titles.
During the third quarter of 2022, the top five boxing games on the Android platform in Norway showcased diverse trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Burrito Bison: Launcha Libre from Kongregate experienced fluctuations in its weekly revenue, peaking at approximately $132 in mid-August before dropping to around $67 by the end of September. Weekly downloads started at 49 in late June and saw a gradual decline, reaching a low of 17 in mid-September before slightly recovering to 32 by the end of the quarter. The game maintained a relatively stable number of active users, averaging around 200 throughout the period.
MMA Manager 2: Ultimate Fight by Prey Studios saw its weekly revenue peak at $133 in late July, followed by a downward trend to $21 by the end of September. Downloads showed a similar pattern, starting strong at 30 in late June, peaking at 99 in late July, and then declining to 38 by the end of the quarter. Active users increased from 34 in late June to a high of 115 in early August, but then settled around 80 towards the end of September.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. demonstrated a significant increase in weekly revenue, starting at $20 in late June and peaking at $110 in early September. Downloads fluctuated modestly, maintaining an average of around 35 per week. Active users peaked at 153 in early August before declining to 114 by the end of September.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a steady revenue performance with peaks at $104 in late July and $91 in late August before dropping to $8 by the end of September. Downloads remained relatively stable, averaging around 45 per week. Active users saw a peak of 155 in early July, and despite some fluctuations, settled at 121 by the end of the quarter.
WWE Mayhem from Reliance Games had a varied revenue performance, peaking at $72 in late June and experiencing fluctuations throughout the quarter, ending at $31 in late September. Downloads averaged around 26 per week, with minor fluctuations. Active users remained relatively steady, averaging around 65 throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.